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Submariner — Sea Life

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Sea Life

Every creature and catch discovered aboard the sub
Exotic Creatures
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Barbed Tremorfish
Barbed Tremorfish
military Depth 1+
Component: damage_reduction (+8)
The Barbed Tremorfish is one of the first warning signs that a voyage has crossed from open water into hunted water. Its plated skull is riddled with pressure-sensing pits that let it hear the faintest shudder of a submarine hull, even through silt, engine noise, and black current. When agitated, the Tremorfish curls its body tight and releases a violent pulse through the water before striking. The impact is rarely enough to sink a vessel outright, but its hooked dorsal barbs scrape across armor seams and leave the hull weaker for whatever answers the noise next. Submariner crews call them "knockers" because they often announce themselves with three dull impacts against the outer plating. By the time the fourth knock comes, the fish is usually close enough for the teeth to matter.
Bastionfin Wreckmaw
Bastionfin Wreckmaw
military Depth 5+
Component: damage_reduction (+19)
The Bastionfin Wreckmaw carries broken hull fragments in its own armor, as if every ship it has ruined becomes another wall around its body. It advances slowly, absorbing panic fire and closing until its crushing mouth can find metal thin enough to fold. The broad side fins cure into brutally effective impact baffles if a crew can cut them free.
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Chainjaw Barricade Eel
Chainjaw Barricade Eel
military Depth 3+
Component: damage_reduction (+14)
The Chainjaw Barricade Eel knots itself across narrow cuts in the reef and dares vessels to push through. Its interlocking jaw plates can catch anchor chain, tow cable, or hull seam with the same ugly patience. When harvested, the shield fins can be bolted into layered hull skirts that blunt the worst of a grazing hit.
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Dreadplate Ramshark
Dreadplate Ramshark
military Depth 3+
Component: damage_reduction (+15)
The Dreadplate Ramshark is built around one bad idea: hit first, hit harder, and let the other thing become geography. Its brow is a wedge of overlapping bone plates that have learned the sound of stressed rivets, and it follows that sound through silt clouds with grim patience. Crews who salvage its forehead armor say the plates still lean toward vibration, as if the beast is trying to finish the charge.
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Ironspine Mortar Eel
Ironspine Mortar Eel
military Depth 4+
Component: damage_reduction (+16)
The Ironspine Mortar Eel coils around thermal vents and lets pressure build beneath the cannon-like ridges along its back. It snaps at sound, heat, and anything that interrupts its spiral patrol. Salvagers prize plates from its spine because they remember impact like old armor and shed force instead of shattering.
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Thornshell Crawler
Thornshell Crawler
military Depth 3+
Component: damage_reduction (+10)
The Thornshell Crawler moves across trench walls and wreckage fields on hooked limbs, dragging a shell dense enough to shrug off glancing fire. It is slow in open water, but terrifying near rock, coral, or sunken metal where it can launch itself from the dark like a sprung trap. Its shell grows in overlapping thorn plates that break away during impact and lodge in whatever they strike. Submarines that survive a close pass often surface with jagged splinters embedded along the hull, each one vibrating faintly as if the Crawler is still nearby. The Crawler is not a hunter of speed. It is a hunter of routes, waiting in the places crews must pass through and making every narrow channel feel watched.
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Gloomfin Choralwhale
Gloomfin Choralwhale
science Depth 1+
Component: ap_trickle (+6)
The Gloomfin Choralwhale drifts through shallow darkness with a choir of low tones pulsing through its ribs. Its song is not beautiful in the usual sense; it is a pressure hymn that maps currents, wakes dormant instruments, and makes old sonar screens bloom with impossible patterns. Science crews prize the Choralwhale because its resonant calls can reveal hidden mineral shelves and charge delicate expedition gear. That same music can also lull a crew into carelessness, softening the edge between useful data and the deep's stranger invitations. When one sings close to the hull, every bolt seems to hum along. Some captains call that good fortune. Others cut engines and wait for the song to pass.
Helixlight Choir Medusa
Helixlight Choir Medusa
science Depth 2+
Component: ap_trickle (+5)
The Helixlight Choir Medusa drifts in slow spirals, arranging its tendrils into glowing double-helix loops whenever music crosses the hull. It rarely attacks, but every pulse seems to tune nearby instruments a fraction brighter, as if the creature is harmonizing with machinery instead of flesh. Science crews collect its shed light-filaments for tiny sustained power loops and for the uncomfortable beauty of watching them sing without mouths.
Lucent Choir Isopod
Lucent Choir Isopod
science Depth 1+
Component: ap_trickle (+4)
The Lucent Choir Isopod is a small armored filter-feeder that hums through blue vents along its shell. Alone, it sounds like a loose wire; in groups, it becomes a chord that steadies nervous hands at the controls. Young crews consider it good luck, while old crews know luck is just another system that needs maintenance.
Luminous Driftkelp-Beast
Luminous Driftkelp-Beast
science Depth 1+
Component: ap_trickle (+4)
The Luminous Driftkelp-Beast begins as a drifting mat of lantern kelp, harmless enough until the fronds fold inward and reveal the animal woven through the roots. Its body is long, patient, and almost plant-still, with glowing tendrils that imitate safe currents and false marker lights. Research crews follow its glow because the beast often gathers around nutrient blooms and rare chemical vents. The danger is that it learns the rhythm of a submarine quickly, wrapping itself around the same wake pattern until the crew mistakes pursuit for coincidence. A Driftkelp-Beast does not strike like a predator. It accompanies, studies, and slowly turns the water around a vessel into a net.
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Neon Ossuary Siphon
Neon Ossuary Siphon
science Depth 3+
Component: ap_trickle (+5)
The Neon Ossuary Siphon drifts among old skeleton reefs, drawing mineral charge through a cage of pale ribs that are not entirely its own. It flashes in measured pulses whenever music or sonar crosses the water, as if it is cataloging rhythm as a nutrient. Science crews gather the creature's shed siphon threads for gentle energy loops, but the strands continue to pulse in tidy counts long after removal.
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Quartzlung Nudibranch
Quartzlung Nudibranch
science Depth 1+
Component: ap_trickle (+4)
The Quartzlung Nudibranch crawls across pipework and reef bone with crystal-frilled lungs exposed to the current. It feeds on trace voltage leaking from wrecks, then exhales tiny blue sparks that pop harmlessly against the glass. New crews sometimes laugh at its size until the engineers explain that anything able to breathe electricity near the hull deserves a respectful distance.
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Dead-Reckoner Sawray
Dead-Reckoner Sawray
navigation Depth 5+
Component: spawn_boost (+10)
The Dead-Reckoner Sawray glides along invisible current lines with a serrated snout held perfectly level, as if following a map no crew has earned. Its twin eyes rotate independently like wet compass dials, fixing on pressure shifts before the ship's gauges notice them. Navigation crews salvage the ray's directional cartilage because it twitches toward moving water, even after the rest of the beast has gone still.
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Needlerudder Pilotfish
Needlerudder Pilotfish
navigation Depth 2+
Component: spawn_boost (+8)
The Needlerudder Pilotfish darts ahead of larger creatures and passing submarines, correcting its path with a tail as precise as a steering vane. Its little bronze fins flick toward pressure changes before gauges twitch. Cooks ignore it, hunters underestimate it, and navigators quietly watch which way it turns.
Needlewake Cartographer
Needlewake Cartographer
navigation Depth 2+
Component: spawn_boost (+8)
The Needlewake Cartographer darts ahead of vessels, stitching bright silver tracks through crosscurrents like a living route plotter. It is not friendly so much as impatient, nudging anything slow away from dead water and toward stranger traffic. Navigation crews use its tail spines as current needles, and the spines keep pointing long after the fish is gone.
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Whisper Eel
Whisper Eel
navigation Depth 1+
Component: ap_trickle (+5)
The Whisper Eel is a pale thread of motion that slips through ballast shadows and cable noise, speaking in tiny clicks that sound unsettlingly like distant crew chatter. It is small compared to the trench's larger predators, but it has a talent for making a submarine feel less alone. Its weak electrical pulse can wake old sensors and feed a trickle of useful readings into a voyage. The same pulse also carries false echoes, making crews hear knocks from empty water or voices from compartments nobody entered. When a Whisper Eel follows the hull, veterans lower their voices. Not because it understands them, they say, but because it learns the shape of fear very quickly.
Fish & Materials
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Amberglass Lantern Eel
Amberglass Lantern Eel
uncommon
6–16 SP
A slim lantern eel whose amber organs glow through the skin like warm glass. Crews say its light goes steady when the water is calm and flickers when the deep is lying.
Amberjaw Vent Trout
Amberjaw Vent Trout
uncommon
6–16 SP
The Amberjaw Vent Trout cruises warm seams in the water with its lower jaw glowing like heated resin. It cooks rich and smoky, as if it remembers the vent it came from.
Ashfin Sculpin
Ashfin Sculpin
uncommon
4–10 SP
Ashfin Sculpins hunker among soot-black rocks until a careless hand gets close. The fins look burned, the eyes look offended, and the cooked flesh is better than the face suggests.
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Barnacleback Shad
Barnacleback Shad
common
1–3 SP
A shad that carries tiny barnacle scars across its back from rubbing against wreckage. The scars make it ugly, distinctive, and easier to spot.
Bent Screen Rivet
Bent Screen Rivet
common
0–1 SP
A bent rivet still clutching a scrap of intake screen. It has survived one bad repair already and seems ready to ruin another.
Bent Spoon Lure
Bent Spoon Lure
common
0–1 SP
Bent Spoon Lures are tarnished scraps of old fishing luck, usually too warped to swim right and too sharp to toss around. Most are junk, but every so often one still catches light in a way that makes the deck go quiet.
Bioluminex Pod
Bioluminex Pod
common
6–15 SP
Bioluminex Pods grow in the dark folds of reef-beasts and vent kelp, storing light the way surface plants store sugar. Fresh pods pulse when music vibrates through the hull, making them useful for low-grade illumination, lure crafting, and any crew experiment that begins with someone saying the glow is probably harmless.
Blackcurrent Basslet
Blackcurrent Basslet
uncommon
5–16 SP
Blackcurrent Basslets hold position in flows strong enough to tug loose tools from a deck. Their meat is dense and dark, a favorite among crews who swear it tastes better after a rough voyage.
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Boilerplate Breamlet
Boilerplate Breamlet
common
1–3 SP
A chunky breamlet with overlapping scales like tiny boiler plates. It feeds around warm hulls and tastes faintly of minerals no cook can name.
Bottlecap Barnacle Cluster
Bottlecap Barnacle Cluster
common
0–1 SP
Bottlecap Barnacle Clusters are exactly what nobody hoped to find: rusted caps, stubborn barnacles, and a few sharp bits of wire fused into one insulting little prize. Scrap sorters keep them only because the ocean already went to the trouble.
Brackish Lantern Smolt
Brackish Lantern Smolt
common
1–3 SP
A smolt with a dull lantern patch beneath the throat, just bright enough to give away its hiding place. It is proof that the deep rewards subtlety poorly.
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Brimstone Hatchetfish
Brimstone Hatchetfish
uncommon
6–15 SP
Brimstone Hatchetfish gather near sulfur vents, their yellow belly plates glowing whenever the water turns sharp and hot. The meat is barely worth the argument, but the plates make excellent heat-reactive markers for engine-room repairs.
Brinebutton Goby
Brinebutton Goby
common
1–2 SP
Brinebutton Gobies squat in reef cracks and stare at the sub like they are judging the welds. Their spotted fins sell for pocket change, and their main talent is surviving places where better fish have already left.
Brinechalk Whiting
Brinechalk Whiting
common
1–3 SP
A pale whiting dusted with salt-white flecks like chalk rubbed over wet slate. It cooks clean and flakes apart before anyone can complain.
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Brineglass Sailfin
Brineglass Sailfin
uncommon
5–15 SP
The Brineglass Sailfin flashes through the beam lights like a shard of frozen tide. Its tall fin cracks if handled roughly, but careful cooks say the meat stays clean and bright.
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Chalktail Breamlet
Chalktail Breamlet
common
1–3 SP
A round common breamlet with a pale chalk-white tail that shows up in murky water before the rest of the fish. It is bland, dependable, and exactly what hungry crews ask for.
Chitin Shard
Chitin Shard
common
4–10 SP
Chitin Shards are broken plates from larger pressure-hardened creatures, still tough enough to nick a knife and stubborn enough to jam a filter intake. Engineers shave them into patch resin or grind them into abrasive grit, though every shard seems to remember the thing it used to protect.
Cinderfin Shiner
Cinderfin Shiner
common
1–3 SP
A lean shiner with smoky fins and ember-orange tips. It follows warmth through the dark, often turning up wherever the submarine's engines have recently been.
Clampjaw Goby
Clampjaw Goby
common
1–3 SP
A squat goby with an oversized jaw that clamps onto rocks during hard currents. It looks permanently annoyed, even after becoming dinner.
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Cobalt Ridge Grouper
Cobalt Ridge Grouper
uncommon
7–16 SP
Cobalt Ridge Groupers wedge themselves into blue mineral shelves and dare the current to move them. Landing one feels like pulling a brick with fins, but the slabs roast beautifully.
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Copperbelly Sprat
Copperbelly Sprat
common
1–3 SP
This sprat flashes like a lost coin when it turns in the work lights. Superstitious deckhands toss the first one back, then quietly keep the next few for the pan.
Copperfin Polliwog
Copperfin Polliwog
common
1–3 SP
A round little bottom-feeder with bright coppery fins and an anxious wobble. It nibbles oxidation from wreck plating, which gives the flesh a faint mineral tang.
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Corroded Bolt Cluster
Corroded Bolt Cluster
common
0–2 SP
A fused knot of bolts, nuts, and orange-brown corrosion. Engineers keep saying one of these will be useful someday, which is how junk earns a bunk.
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Cracked Oxygen Ampoule
Cracked Oxygen Ampoule
uncommon
4–10 SP
Cracked Oxygen Ampoules are sealed glass capsules from obsolete emergency kits. Most are spent, a few still hiss when warmed, and every salvage clerk pretends not to flinch while pricing them.
Cracked Porthole Washer
Cracked Porthole Washer
common
0–1 SP
A warped brass washer from a porthole frame, still gripping one stubborn shard of salt-frosted glass. It is mostly trash, but engineers keep them around for shims, wagers, and bad luck jokes.
Cracked Sonar Washer
Cracked Sonar Washer
common
0–1 SP
A split metal washer from an old sonar rig, polished smooth by sand and pressure. It is not worth much, but it proves somebody else once listened here.
Creakfin Goby
Creakfin Goby
common
1–3 SP
This wary goby hides under plates and old pier legs, flaring ragged fins whenever the hull groans. It is common, nervous, and surprisingly hard to offend.
Crimson-Orbit Barracuda
Crimson-Orbit Barracuda
rare
25–60 SP
The Crimson-Orbit Barracuda carries red ring marks that seem to circle its body even when it holds still. It strikes fast, bleeds bright, and sells better when the teeth are left on display.
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Crownless Eclipse Marlin
Crownless Eclipse Marlin
legendary
115–240 SP
The Crownless Eclipse Marlin is a trophy of impossible dark water, marked with golden rings that seem to swallow work lights rather than reflect them. Old crews say it lost its crown in a fight with the moon and has been hunting bright things ever since.
Crumpled Foil Bait
Crumpled Foil Bait
common
0–1 SP
A wad of bright old foil twisted onto a scrap of line. It probably fooled a fish once, which is more than most junk can claim.
Dead Signal Battery
Dead Signal Battery
common
0–1 SP
A spent battery sealed by rust and brine. It will not hold charge again, but the casing is useful enough that nobody throws it back.
Dockdust Perchlet
Dockdust Perchlet
common
1–3 SP
This dusty little perchlet noses through pilings and old silt, taking on the color of whatever harbor it survives. Galley crews like it because it cleans quickly and complains only with its eyes.
Docklight Minnow
Docklight Minnow
common
1–3 SP
The Docklight Minnow gathers around submarine running lights and broken pier lamps, mistaking any steady glow for a safe current. It is too small to impress the crew, but its amber cheek lanterns make it easy to spot in a net and easier to trade than empty water.
Dockshadow Fluke
Dockshadow Fluke
common
1–3 SP
A flat fluke mottled like the underside of a dock at midnight. It waits on the bottom until a careless net convinces it that hiding was not enough.
Driftglow Mackerellet
Driftglow Mackerellet
common
1–3 SP
A young mackerel with a weak blue glow that comes and goes like a faulty deck light. It is better at looking promising than being valuable.
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Drowned Ticket Stub
Drowned Ticket Stub
common
0–1 SP
A pulped old ticket stub sealed in grime and salt, unreadable except for the shape of admission. Whatever it once promised, the sea collected first.
Duskdot Killifish
Duskdot Killifish
common
1–2 SP
A small killifish freckled with dim blue dusk-spots. The dots fade after capture, which makes veteran crews claim the fish keeps its real color for the sea.
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Empty Bilge-Tonic Bottle
Empty Bilge-Tonic Bottle
common
0–1 SP
An empty amber bottle with a chipped neck and a cap that refuses to admit defeat. It smells faintly medicinal, faintly fermented, and strongly like someone lost a bet below deck.
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Flickerstripe Tomcod
Flickerstripe Tomcod
common
1–3 SP
A small tomcod with broken pale stripes that flicker when it turns. The flash is not magic, but it is enough to make the net crew blink.
Foamcap Mullet
Foamcap Mullet
common
1–3 SP
A squat mullet with pale speckles across its head like sea foam. It grazes on soft algae mats and reacts to danger by pretending very hard to be a rock.
Foamspit Dab
Foamspit Dab
common
1–3 SP
A flat dab with pale bubbles around its mouth and sand-colored fins. It looks unimpressed by capture, cooking, and most human decisions.
Fogscale Pollocklet
Fogscale Pollocklet
common
1–3 SP
A small gray pollock that seems dusted in sea fog even after it is hauled aboard. Galley crews like it because it flakes easily and never starts arguments about seasoning.
Frayed Copper Strand
Frayed Copper Strand
common
0–1 SP
A frayed strand of copper wire with cracked insulation and salt in the bite marks. It conducts nostalgia better than electricity.
Frayed Diving Tag
Frayed Diving Tag
common
0–3 SP
A torn identification tag from an old dive suit, its numbers scraped almost blank. It feels too personal for scrap and too ruined for history.
Frayed Net Knot
Frayed Net Knot
common
0–1 SP
A swollen knot of old net rope with a rusted hook buried in the twist. Nobody wants it, which is usually how it ends up being useful five minutes later.
Frayed Net Wad
Frayed Net Wad
common
0–0 SP
Frayed Net Wads come up heavy, dripping, and full of disappointment. They can clog a winch, foul a prop, or become emergency cordage if the crew is desperate enough to pretend the knots still have a plan.
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Frostgill Snapper
Frostgill Snapper
uncommon
6–16 SP
Frostgill Snappers breathe in cold seams that crust their gill plates with pale mineral rime. Once warmed, the fillets turn sweet and flaky, making them a welcome catch after too many salvage scraps.
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Grayline Sprat
Grayline Sprat
common
1–3 SP
A thin sprat with a soft gray line running straight down its side. It arrives in quick flashes and leaves behind very little drama.
Harborcoin Minnow
Harborcoin Minnow
common
1–3 SP
A bright little minnow whose round scales flash like loose change under dock lights. It is common fare, but crews still count a net full of them as a small mercy on long voyages.
Hullkiss Minnow
Hullkiss Minnow
common
1–3 SP
A small minnow marked by dark scrapes from brushing too close to moving metal. Finding one near the hull means the lights are attracting dinner again.
Ironbelly Stickleback
Ironbelly Stickleback
common
1–3 SP
A prickly stickleback with a dark metallic belly and more confidence than mass. It rattles in a bucket like loose screws.
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Kelp Cluster
Kelp Cluster
common
3–8 SP
Kelp Clusters are tough knots of deep fronds and buoy bulbs harvested before they can tangle a prop or choke an intake. The best clusters are rubbery, salt-rich, and faintly conductive, useful for rations, sealant, and questionable chemistry in equal measure.
Kelp-Wrapped Bottle
Kelp-Wrapped Bottle
common
0–1 SP
A cloudy bottle cinched in dead kelp and salt-stiff twine. Whatever message it carried dissolved long ago, leaving only a hollow clink in the salvage bin.
Kelpwire Sardine
Kelpwire Sardine
common
1–3 SP
A small sardine traced with a thin kelp-colored line that looks almost wired into its scales. It travels in tight schools around drifting weeds and loose cables.
Lampwake Pollock
Lampwake Pollock
common
1–3 SP
This pollock follows the warm glow behind hull lamps and maintenance skiffs. Its pale flank streak makes it easy to spot and easier to cook.
Lanterncrumb Minnow
Lanterncrumb Minnow
common
1–3 SP
A tiny minnow with scattered pinpricks of warm light along its flank. In groups, they resemble crumbs dropped from some much larger lantern.
Lanterncrumb Smelt
Lanterncrumb Smelt
common
1–2 SP
A tiny smelt with warm pinprick lights scattered along its belly. The glow fades quickly after capture, leaving only a faint buttery shimmer and a smell like rain on a hot deck.
Lanternjaw Snipefish
Lanternjaw Snipefish
uncommon
5–13 SP
Lanternjaw Snipefish carry a narrow glow under the mouth, luring plankton and impatient fingers alike. They are awkward to clean but worth keeping when the voyage needs cheap heat and protein.
Lanternlip Anchovy
Lanternlip Anchovy
common
1–3 SP
Lanternlip Anchovies flash tiny amber mouths while feeding on specks stirred up by the hull. They are common enough to be overlooked, but a fresh catch can brighten a bait tank like a handful of nervous sparks.
Little Valvefish
Little Valvefish
common
1–3 SP
A round little fish with a brass-colored cheek mark that looks suspiciously mechanical. It is still fish, not salvage, and the galley insists on that distinction.
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Moonhook Skimmer
Moonhook Skimmer
uncommon
4–12 SP
Moonhook Skimmers drift above wreck fields on crescent fins, turning in slow arcs as if following tides no instrument can detect. Their pearly fin hooks are fragile but valuable, and old crews claim a skimmer crossing the bow means the current is about to change.
Moonmilk Anchovy
Moonmilk Anchovy
common
1–3 SP
A pale anchovy with a soft shine like moonlight stirred into milk. It arrives in thin silver streaks around the hull lamps and vanishes when larger shadows lean close.
Mudbutton Smelt
Mudbutton Smelt
common
1–3 SP
A stubby little smelt with round mud-colored spots along its side. It tastes better than it looks, which is the kindest thing most crews can say about it.
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Mudstripe Blenny
Mudstripe Blenny
common
0–2 SP
A stubby blenny painted in muddy bands, usually found sulking inside old pipe mouths. It is not glamorous, but a hungry galley can make something warm out of almost anything.
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Needlecap Lanternfish
Needlecap Lanternfish
uncommon
5–14 SP
Needlecap Lanternfish carry warm pinlights down both flanks and a sharp crest that helps them cut through tight pressure seams. Crews save the photophores for low-power markers when batteries are sulking.
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Oilglint Scad
Oilglint Scad
common
1–3 SP
This common scad carries a dark rainbow sheen like oil on rainwater. It is safe enough to eat, though cooks rinse it twice to stop the crew from making jokes.
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Pale Current Smelt
Pale Current Smelt
common
1–3 SP
Pale Current Smelt ride gentle pressure streams in loose silver schools. A few in the net rarely change a voyage, but crews like them because their blue side stripe points toward the current before instruments catch up.
Pale Vent Char
Pale Vent Char
common
1–3 SP
A pale char that hugs the edges of lukewarm vents and mineral seeps. Its skin is soft, its bones are fine, and its presence usually means the rocks are still breathing.
Palecoil Eellet
Palecoil Eellet
common
0–2 SP
A young pale eel that coils into any cup, boot, or intake screen left unattended. It is cookable, technically, which is the kindest review it gets.
Palehook Anchovy
Palehook Anchovy
common
1–2 SP
A narrow pale fish with a jaw curved like a tiny boarding hook. It arrives in nervous clusters around hull lights and disappears the instant a larger shadow crosses the beam.
Palehook Mackerel
Palehook Mackerel
common
1–3 SP
A clean silver mackerel with a pale hook mark near the gill. Cooks like it because it behaves like dinner instead of a mystery.
Pearlbelly Anchovy
Pearlbelly Anchovy
common
1–3 SP
A fast little anchovy with a pale belly that gleams like a loose pearl in dim water. Schools of them scatter around the hull like living static.
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Pipewake Codlet
Pipewake Codlet
common
1–3 SP
A chunky codlet that follows the warm wake of pipes, vents, and tired engines. Its flesh is plain, firm, and welcome when the sea offers nothing grander.
Porthole Pinfish
Porthole Pinfish
common
1–3 SP
A small pinfish with a round black eye-ring like a submarine porthole. It pecks at algae on wreck glass and glares at everything larger than itself.
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Pressure Pearl Bead
Pressure Pearl Bead
uncommon
8–16 SP
Pressure Pearl Beads form where shell, salt, and old metal are squeezed together for years in the dark. Engineers use them as smooth bearing cores, while collectors mostly enjoy pretending they did not come from a filter intake.
Pressure-Crumpled Canister
Pressure-Crumpled Canister
common
0–2 SP
A small storage canister crushed into a wrinkled metal fist by depth pressure. The cap is sealed, but the rattle inside is not promising.
Pressureglass Flake
Pressureglass Flake
uncommon
7–16 SP
Pressureglass Flakes shear from ancient viewport panels that survived depths their builders never advertised. Each shard bends light slightly wrong, which makes engineers eager and superstitious crew members quiet.
Prismback Needleperch
Prismback Needleperch
uncommon
5–15 SP
A lean perch with a narrow back that breaks light into sharp color. It darts around survey beams and is tricky to net without slicing the line.
???
Undiscovered
???
Undiscovered
Redthread Sprat
Redthread Sprat
common
1–2 SP
A narrow sprat marked by a single red line from gill to tail. Crews say the stripe points home, which is useful folklore and useless navigation.
Redwake Saber Ray
Redwake Saber Ray
rare
30–60 SP
A rare saber ray whose crimson fin marks look like fresh current wounds. It slices through nets, then settles into the hold with the terrible dignity of a blade that can swim.
Relicglass Nautilus
Relicglass Nautilus
rare
22–60 SP
Relicglass Nautilus shells look blown from ancient windows, each chamber holding a different shade of trapped abyssal light. Scientists call them living pressure archives; salvagers call them a payday that might shatter if you sneeze nearby.
Rippleback Sardine
Rippleback Sardine
common
1–3 SP
A compact sardine whose back shimmers with tiny wave-shaped stripes. It is quick, ordinary, and welcome in the pan after a long run through empty water.
Rivet-Eye Shiner
Rivet-Eye Shiner
common
1–3 SP
A polished little shiner with dark gill spots like rivets set into silver. It flashes around hull repairs and seems to enjoy the sound of loose tools.
Rivethead Blenny
Rivethead Blenny
common
1–2 SP
A blunt blenny with round metal-colored bumps across its head. It wedges itself between hull rivets and acts like it paid rent there.
???
Undiscovered
Ropewake Rasbora
Ropewake Rasbora
common
1–2 SP
A wiry rasbora that follows the slow wake of old ropes and cable drifts. Its tail flicks like a knot coming undone.
???
Undiscovered
Rusted Bilge Bolt
Rusted Bilge Bolt
common
0–1 SP
A swollen rusted bolt from somewhere wet, important, and long forgotten. It has no mystery left, only weight, corrosion, and the faint comfort of spare metal.
???
Undiscovered
Rustgill Herring
Rustgill Herring
common
1–3 SP
A common herring with rusty color blooming around the gills. It often schools near corroded wreck edges, as if bad metal gives the water flavor.
???
Undiscovered
Rustscale Dace
Rustscale Dace
common
0–2 SP
A narrow dace with rusty scale edges from living among iron wreckage. It is tougher than it looks, which is both a survival trait and a cooking complaint.
Rustscale Minnow
Rustscale Minnow
common
1–2 SP
Rustscale Minnows gather around wreck metal and come up smelling faintly of old bolts. Their coppery scales are mostly decorative, but engineers still joke that enough of them might patch a leak if everyone believed hard enough.
Sallowfin Dory
Sallowfin Dory
common
1–3 SP
The Sallowfin Dory is an oval, mild-tasting catch with yellow fins and a permanently worried face. It is easy to cook and hard to brag about.
Salt-Sealed Lunch Tin
Salt-Sealed Lunch Tin
common
0–2 SP
A small lunch tin welded shut by salt and pressure. The crew has agreed not to open it until morale gets much worse.
???
Undiscovered
Saltbutton Minnow
Saltbutton Minnow
common
1–2 SP
A tiny table fish marked with hard white salt pearls along its flank. Crews joke that finding one means the sea has paid in loose change, but the meat cooks clean and sweet when supplies run thin.
Saltclogged Intake Mesh
Saltclogged Intake Mesh
common
0–1 SP
A small intake mesh packed with salt, silt, and stubborn neglect. The part is cheap; the lesson is expensive.
Saltpacked Fuse Stub
Saltpacked Fuse Stub
common
0–1 SP
A dead ceramic fuse sealed at both ends by salt crystals and old panic. It will not power anything again, but it makes a satisfying clink in the salvage bin.
???
Undiscovered
???
Undiscovered
???
Undiscovered
???
Undiscovered
???
Undiscovered
Siltglass Loach
Siltglass Loach
common
0–2 SP
A soft loach with smoky transparent skin and a talent for disappearing into disturbed silt. It is slippery in the hand and stubborn in the stew.
Siltstripe Mudsnapper
Siltstripe Mudsnapper
common
1–3 SP
A blunt little bottom-feeder that packs itself into cloudy silt whenever engines pass overhead. It tastes better than it looks, provided the cook scrapes away the mud crust first.
Siltwhisker Loach
Siltwhisker Loach
common
1–3 SP
Siltwhisker Loaches nose along the bottom with little barbels, tasting mud, rust, and whatever the crew just dropped. They are reliable catches in dull water and a quiet warning that the seabed is closer than the pilot thinks.
???
Undiscovered
Silverglass Raylet
Silverglass Raylet
uncommon
5–14 SP
Silverglass Raylets flex like tiny mirrors in the worklights, scattering the sub's beams into false movement. Their delicate wings are edible if handled quickly, but the crew mostly prizes them for the way they reveal nearby current shifts.
Silvermote Hakelet
Silvermote Hakelet
common
1–3 SP
A young hake that glitters with tiny silver motes when startled. Most of that shine is panic, but it still looks fine in the galley light.
Smokescale Herringling
Smokescale Herringling
common
1–3 SP
A quiet herringling marked with soot-dark scales along its back. It gathers near warm vents and engine wash, where the water tastes faintly of metal and yesterday.
Snapped Lure Hook
Snapped Lure Hook
common
0–1 SP
A broken fishing hook still wearing a strip of fake shimmer. Something bit hard enough to take the rest, and the crew is happier not knowing what.
Sonar Scrap Coil
Sonar Scrap Coil
uncommon
5–12 SP
Sonar Scrap Coils are loops of insulated receiver wire torn from old listening rigs. They no longer hear much, but they sell well to anyone rebuilding instruments from yesterday's wreckage.
Sonarblue Razorfin
Sonarblue Razorfin
uncommon
7–16 SP
A knife-shaped fish that flashes blue when sonar rolls across its scales. Nets come back sliced if the crew gets lazy.
Sootgill Gudgeon
Sootgill Gudgeon
common
0–2 SP
A smudged gray gudgeon that thrives around warm exhaust vents and black smokers. Its gills stay permanently dark, as if it has been breathing a chimney.
Sootscale Sprat
Sootscale Sprat
common
1–3 SP
The Sootscale Sprat feeds near warm vent ash and old engine discharge, leaving its scales darkened like burned metal. Crews treat it as a plain meal-catch: not rare, not pretty, but proof that something living still moves through the murk.
Splintered Gauge Needle
Splintered Gauge Needle
common
0–1 SP
A snapped brass needle from some forgotten pressure gauge. It still points at something, though nobody trusts what.
Split Rubber Gasket
Split Rubber Gasket
common
0–1 SP
A torn rubber gasket crusted with salt and bad timing. It is not worth much, but any engineer who throws one away has never needed a patch at depth.
???
Undiscovered
Static-Chewed Cable End
Static-Chewed Cable End
common
0–3 SP
A severed cable end with frayed copper hairs and old scorch marks. It smells like dead current when cracked open.
???
Undiscovered
Tarspot Flounderling
Tarspot Flounderling
common
0–2 SP
A young flounder dotted with tar-black spots from feeding near old spill beds. Nobody asks too many questions when the pan is hot.
???
Undiscovered
Thunderbelly Ling
Thunderbelly Ling
rare
24–56 SP
A deep ling with a pressure-swollen belly that pops softly when hauled into the air. Crews bleed it slow before baking, because rushing the cut can rattle every pan in the galley.
Tidebutton Snipefish
Tidebutton Snipefish
common
1–3 SP
A narrow little table fish with pearl-like buttons along its flank. It darts through tide wash in short, nervous lines and cooks up cleaner than its needle nose suggests.
???
Undiscovered
Tideglass Sprat
Tideglass Sprat
common
1–3 SP
A tiny clear-finned sprat that flashes like broken window glass when the sub lights pass over it. Crews prize it less for meat than for the way its stomach glow hints at nearby plankton blooms.
???
Undiscovered
Tinflash Guppy
Tinflash Guppy
common
0–2 SP
A nervous guppy that flashes dull tin-silver when startled. It gathers near discarded cans and foil scraps, copying the glitter of trash to dodge bigger mouths.
Tinstripe Anchovy
Tinstripe Anchovy
common
1–3 SP
A bright anchovy marked by a dull stripe like tin under deck lights. It is too small to impress anyone, but a pan full of them can quiet a hungry room.
Tinstripe Dartfish
Tinstripe Dartfish
common
1–2 SP
The Tinstripe Dartfish is a quick little streak of silver that darts through pressure eddies and vanishes under hull shadows. Its narrow body gives it almost no salvage value, though bored deckhands sometimes keep the brightest stripe as a luck token.
Torn Canvas Filter
Torn Canvas Filter
common
0–1 SP
A ragged canvas filter ringed with salt and old oil. It is not worth much, but engineers keep these scraps around for patches, plugs, and bad ideas that somehow work.
Torn Oilcloth Scrap
Torn Oilcloth Scrap
common
0–1 SP
A ragged scrap of waterproof oilcloth, blackened at the edges and stiff with salt. It may have wrapped tools, maps, or lunch; the sea kept the secret.
Tuning Fork Relay
Tuning Fork Relay
uncommon
6–16 SP
A brass relay shaped like a tuning fork, still humming after years under pressure. It is not edible, but it can make dead wiring remember a note.
Umbrafin Sardelle
Umbrafin Sardelle
common
1–3 SP
A little sardelle with dark fins that vanish first in low light. The body follows, unless the cook gets lucky with the net.
Velvet Maw Perch
Velvet Maw Perch
uncommon
4–12 SP
Velvet Maw Perch are slow, stubborn fish with dark lips soft enough to look harmless until the jaw closes. Their gold-edged fins and dense meat make them a respectable uncommon catch, especially near warm wreck pockets.
Venom Sac
Venom Sac
common
5–12 SP
Venom Sacs must be cut free gently and stored far from anything the crew plans to keep alive. Their amber toxin can be diluted into bait, medicine, or weapon wash depending on who is holding the vial and how honest they feel about the word diluted.
Ventlace Betta
Ventlace Betta
uncommon
6–14 SP
Ventlace Bettas wear fins like torn lace burned at the edges by warm vent water. They are too pretty for the pan until supplies run low, at which point beauty becomes soup.
Vibration-Damped Oarlock
Vibration-Damped Oarlock
uncommon
5–14 SP
A rubber-brass oarlock from a silent-running skiff, still faintly humming after every sonar ping. Mechanics prize the damped collar for anything that needs to hold steady without singing back to the dark.
Violet Maelstrom Tuna
Violet Maelstrom Tuna
rare
24–58 SP
A muscular tuna that travels the outer rim of pressure whirlpools, its violet flank stripes curling like storm bands. Landing one means the crew crossed water that wanted to twist the boat sideways.
???
Undiscovered
???
Undiscovered
Warm Copper Resonator
Warm Copper Resonator
uncommon
5–14 SP
A copper coil housing that hums gently after being pulled from the water. It is not edible, but it can still carry rhythm through a voyage system.
???
Undiscovered
Whalefall Minnow
Whalefall Minnow
common
1–2 SP
A pale minnow often found near old bones on the seafloor. It feeds quietly where giants ended, which makes the catch feel heavier than it is.
Wharfshadow Dace
Wharfshadow Dace
common
1–3 SP
A quiet harbor fish that keeps the color of pilings and old rope shadows. It is not impressive, but its steady presence tells a crew they are still close enough to civilization to remember breakfast.
Whisperfin Dab
Whisperfin Dab
common
1–3 SP
A small flat dab with fins so soft they barely stir the silt. Crews use its arrival as a sign that the water has gone quiet enough to listen back.
Wicktail Goby
Wicktail Goby
common
1–2 SP
A little goby with a tail filament that glows like a candle wick. The light is weak but stubborn, the kind of signal that makes the deep feel occupied.
Worn Brass Grommet
Worn Brass Grommet
common
0–2 SP
A rubbed-down brass grommet from canvas, suit, or tarp. Its edges are smooth from years of being dragged where cloth should never go.
Discovered through !sub hunt, !sub scan, and !sub fish during live streams.