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Submariner — Instructions

Games Sea Life Auction House Inventory Ocean Map
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How To Play
Submariner

A Twitch Chat Survival Voyage — AI Kills Band
Based on an idea/concept by Children of the Aftermath (Sea Captain)
Submariner is a chat-integrated survival game — you and everyone else watching pilot a biological submarine together, live during AI Kills Band Twitch streams. Every stream is one voyage. Board the sub, work the mission, and either head home with salvage or lose it all if the voyage fails. There's no website gameplay — everything happens with commands typed straight into Twitch chat.
The Voyage

A voyage is a single, standalone run — it starts when the host opens boarding and ends when the sub either docks successfully or is declared a failure. Nothing carries over between voyages except what you salvage.

  1. 1Boarding — the host opens the voyage. Anyone in chat can join by paying the boarding fee and picking a profession.
  2. 2Underway — the host departs the sub. Crew work three mission tracks at once (Military, Science, Navigation) using in-game actions, fueled by songs played during the show.
  3. 3Docking — at the end of the show the host docks the sub. If all three mission tracks are complete, the voyage succeeds and everyone's salvage sells for Sawpoints. If not, the mission fails and everything gathered that voyage is forfeited.
A voyage that's left running too long is automatically declared a failure as a safety net — the host should always dock before ending the stream.
The Ocean Map

The host can optionally set each voyage in a named ocean region — a bit of flavor and setting, purely cosmetic (it doesn't change depth zones, what spawns, or the odds of anything). Every region the crew has ever explored is tracked on the public Ocean Map, alongside how many voyages (and how many successes) each one has seen.

Boarding & Costs

Boarding costs Sawpoints (Bonus SP is spent first, then regular SP). The fee scales up as the sub racks up more successful voyages over time — the crew's reputation (and the cost of a seat) grows with every successful run. Subscriber and VIP discounts stack:

DiscountAmount
Twitch Subscriber10% off
AiKillsBand.com VIP10% off
Both (stacked)20% off

Missed the boarding window? You can still board late after the sub departs, at a markup — the host can also close late boarding entirely for a given voyage. Exact costs are set per voyage by the host and shown with !sub status.

Most in-voyage action costs are covered by Action Points (AP) first, if any are banked, then Bonus SP, then regular SP — AP is earned just by playing (songs, listens, hunts, and more) and exists purely to cut down how much Sawpoints a voyage actually costs you. Boarding fees and Auction House purchases are the exception — both are Sawpoints-only (Bonus SP first, then SP) and can't be covered with AP.

Choose Your Profession

Pick a class when you board with !sub board <class>. Most actions are open to everyone regardless of class, and working in your profession earns full credit toward your rank — working outside it still counts, just at 25% weight (10% for Historian's log/review/rate). You can switch classes mid-voyage with !sub class <class> for a small cooldown-gated fee — except Cook, which can only be joined at boarding, and whose !sub cook/!sub bake commands only work for the crew member actually holding that class.

⚔️
Military
!sub hunt — fight exotic marine life summoned by songs. Winning harvests the creature for salvage and advances the Military track. Hunting a creature that shares your class gives a small odds boost.
!sub board mil
🔬
Science
!sub fish and !sub scan — gather materials and analyze creatures to reveal their stats. Both advance the Science track. Materials have a rarity (common/uncommon/rare/legendary) that sets how likely they are to turn up, independent of their SP value.
!sub board sci
🧭
Navigation
!sub steer — push the sub into darker, deeper water. Advances the Navigation track and unlocks tougher creatures worth genuinely more salvage — but deep water is dangerous, and a lost fight down there hits the hull harder. Navigation-only !sub map (small AP/SP cost) banks safe-passage charges that soften — not erase — that extra risk on the next few deep-water hunt losses.
!sub board nav
📜
Historian
!sub log, !sub review, and !sub rate — chronicle the voyage instead of fighting for it: log noteworthy events, write a review of a crew member's run, or rate the current song 1-10 (up to 2 decimal places). All three are free — no AP/SP cost — but naturally rate-limited (one review per crew member, one rating per song), which makes Historian the slowest track to rank up even at full credit. A ranked Historian's discount and salvage bonus benefit the whole crew, and stack across multiple Historians, up to a cap. Support-class slots (Historian + Cook combined) are limited: need 3 other crew for the first slot, +1 more every 10 crew after that.
!sub board hist
🍳
Cook
!sub cook and !sub bake — Cook-only commands nobody else can use. !sub cook consumes a few held fish (actual fish only, not raw materials — the catalog flags which is which) to mint bonus AP for the whole crew, at a deliberately lossy rate so it's never just free money over banking the fish for salvage. !sub bake turns a held rare or legendary fish into a dessert worth more SP, with the bonus scaling from 1.3x at Squab up to 2x at Admiral. Unlike every other class, Cook can only be joined at boarding — no switching into it mid-voyage — and shares Historian's support-slot pool.
!sub board cook
Ranks & Perks
Squab → Deckhand → Specialist → Officer → Chief → Master Chief → Commander → Admiral

Ranks are earned per class from XP. Check yours with !sub me.

Chief and higher ranks get an escalating Military hunt win-chance edge plus a bigger boarding fee discount for that class. Commanders and Admirals also get a personal critical-hit edge while hunting.

Historian ranks work differently: instead of personal combat perks, ranked Historians reduce boarding fees and boost salvage payouts for everyone aboard, stacking with other Historians up to a 15% cap on each.

Cook rank sets your !sub bake payout — the dessert value bonus climbs from 1.3x at Squab to a flat 2x at Admiral, one rank one step at a time.

Working the Voyage

Once underway, boarded crew spend a small amount of Sawpoints (or Action Points, if any are banked) on each action to push the mission forward:

Songs fuel the crew — and summon the deep. When the host logs a song with !sub song <title> (or !sub song <title> by <artist> to attribute it), it mints Action Points (AP) for every boarded crew member (spent before Sawpoints on any action) and has a chance to summon an exotic creature from the depths, generated deterministically from that specific song — the Encounter Overlay and admin panel both show which song (and artist, if given) surfaced it. Deeper depth zones (reached by steering) summon tougher creatures worth genuinely more salvage — but a lost fight against something from the depths chips the hull harder.

React to the music with !sub listen <comment>. Anyone aboard can leave one reaction per song — it's a 50/50 coin flip whether it mints a small amount of bonus AP (1 up to the voyage's listen cap), but every comment gets logged as part of that song's marine discovery record either way. Made a typo? Re-run the command once to fix it (the AP coin flip isn't re-rolled). Missed the window before the next song started? !sub listenlast reacts to the previous song instead — same rules apply to !sub rate/!sub ratelast too.

Once a mission track is complete, its payouts taper off. You can keep fishing or hunting after Science/Military hit their target — it still works and still nets salvage — but the payout drops to about half. It's more efficient to spread effort across all three tracks than to grind one past its goal.

Heading to Port — or Not
✅ Mission Success

All three mission tracks complete by the time the host docks. Every crew member's salvaged loot sells for Sawpoints, paid straight to your balance.

💥 Mission Failure

The sub docks with any mission track incomplete. All salvage gathered that voyage is forfeited — nothing sells, nothing carries over. Boarding fees are not refunded on a failed voyage.

If the host has to cut a voyage short before it resolves, they can !sub abort it instead — boarding fees are refunded and nothing is forfeited.
The Auction House

Every successful voyage's salvaged fish and materials also restock a house-owned Auction House — a between-voyage way to spend Sawpoints.

Outbid? Your Sawpoints are refunded automatically the moment someone tops your bid. Every open auction and every claimed exclusive item is visible on the public Auction House page.
The Living Sub

The sub itself persists across voyages — its hull, components, and banked raw materials all carry over, win or lose the mission tracks isn't the only thing at stake.

Hull hitting 0 mid-voyage is an immediate Sub Destroyed failure. On any failed voyage, components and banked materials wipe and hull resets to full for next time — but your class ranks always survive.
Voyage Log & Top Salvagers
VoyageOutcome
Crew MemberRankSalvage
Live Chat Commands
Command Reference (37)
CommandWhat it doesWho
!sub start [name]Open boarding for a new voyage.Broadcaster only
!sub departClose boarding — the sub heads underway and mission tracks begin.Broadcaster only
!sub song <title> [by <artist>] [<song-link>]Log a song being played. Mints Action Points and salvageable materials for the crew. Adding "by <artist>" attributes it and links that artist to whatever creature it summons; a trailing link (e.g. a YouTube URL) gets attached too and shown wherever the song is referenced. Blocked if it exactly repeats the previous song and artist back-to-back — use !sub songrepeat instead.Broadcaster only
!sub songrepeat <title> [by <artist>] [<song-link>]Same as !sub song, but bypasses the back-to-back repeat guard for the rare case where the same song really is being logged twice in a row.Broadcaster only
!currentsongShows the title (and artist/link, if given) of the most recently logged song — works even between voyages. Not "!sub"-prefixed.Everyone · 60s shared cooldown
!lastsongShows the song logged just before the current one. Not "!sub"-prefixed.Everyone · 60s shared cooldown
!sub listen <comment>React to the currently playing song — a 50/50 chance at bonus AP, and your comment is logged as part of that song's marine discovery. Once per song, plus 1 free edit (re-run the command to fix a typo — doesn't re-roll the AP chance).Crew
!sub listenlast <comment>Same as !sub listen, but reacts to the song played before the current one — for when a new song gets logged before you finish reacting to the last one.Crew
!sub log <entry>Chronicle a voyage event for the record. Free, advances the Historian track. Rate-limited by the normal action cooldown.Crew
!sub review <crew member> <note>Write up a crew member's standout moment. Free, advances the Historian track. Once per crew member per voyage.Crew
!sub rate <1-10>Rate the currently playing song, up to 2 decimal places (e.g. 7.31). Free, advances the Historian track. Once per song, plus 1 free edit (re-run the command to fix a typo — doesn't re-award XP).Crew
!sub ratelast <1-10>Same as !sub rate, but rates the song played before the current one — for when a new song gets logged before you finish rating the last one.Crew
!sub cookCook-only. Consumes 3 held fish (actual fish, not raw materials) for a shared AP boost split across the whole boarded crew, at a lossy conversion rate. Free, advances the Cook track.Cook only
!sub bakeCook-only. Consumes the best held rare/legendary fish, turns it into a dessert worth more SP — the bonus scales with Cook rank (1.3x-2x). Free, advances the Cook track.Cook only
!sub hint [class]Get a quick strategy tip for a class (mil/sci/nav/hist/cook), or a random one if no class given.Everyone
!sub dockResolve the voyage — success pays out salvage, failure forfeits it.Broadcaster only
!sub abortCancel the voyage early and refund everyone's boarding fee.Broadcaster only
!sub board <mil|sci|nav|hist|cook>Pay the boarding fee and join the crew as your chosen profession. Chiefs get a boarding discount in that class, stacking with subscriber/VIP discounts and any boarded Historians' bonus. Historian/Cook slots share one combined limit based on crew size.Everyone
!sub class <mil|sci|nav|hist>Switch professions mid-voyage (cooldown + small fee applies). Switching to Historian is still subject to the shared slot limit. Cook can't be switched to — board-only.Crew
!sub fishSearch for salvageable materials, weighted by rarity (60/25/12/3% common/uncommon/rare/legendary) — advances the Science track. First-ever catch of a material pays double; payouts taper to ~50% once the Science mission is already complete. Also has an 18% chance per catch to turn up a bonus repair material, capped per voyage.Crew
!sub steer <deeper|shallower>Vote to shift the sub's depth zone — advances the Navigation track. Deeper zones spawn more valuable creatures but hunting there hits the hull harder on a loss.Crew
!sub mapNavigation-only. Costs AP/SP, banks safe-passage charges that soften (not erase) the deep-water hunt-loss hull penalty for the next few losses.Navigation only
!sub hunt [#]Fight a roaming creature — win to harvest it for salvage, lose and the hull takes a hit. Win chance is driven by rarity, the creature's HP, class-affinity match, and Officer/Chief military rank. 5% crit chance on a win (double salvage), 5% fumble chance on a loss (creature flees, extra hull damage). First-ever harvest of a species pays double; payouts taper to ~50% once the Military mission is already complete. Defaults to the most recently summoned creature if no number given.Crew
!sub scan [#]Analyze a roaming creature, revealing its stats, salvage value, and your personal hunt odds (class + rank factored in) in chat. Required before it can be attached as a component.Crew
!sub repairSpend banked materials + a small fee to heal the sub's hull. A Cook performing the repair heals extra hull from the same materials.Crew
!sub attach <creature#> <slot#>Mount a harvested-and-scanned creature as a permanent component, consuming its salvage value for a passive sub bonus.Crew
!sub codered [type]Trigger a Code Red emergency (galley_fire, hull_breach, kraken_grapple, or engine_bloom).Mods+
!sub allhandsRespond to an active Code Red — always free, no cooldown.Crew
!sub componentsLists the sub's currently attached components and their effects.Everyone
!sub statusShows the current voyage, depth zone, hull, crew count, roaming creatures, mission progress, and any active Code Red.Everyone
!sub meShows your class, rank, Action Points, held loot value, and lifetime stats.Crew
!sub auctionLists the earliest-closing open Auction House listings — item, rarity, current bid, and Buy It Now price.Everyone
!sub bid <#> <SP>Place a bid on an open auction. Must beat the current bid by at least the minimum increment. Outbid players are refunded automatically. Pauses while a voyage is underway — also available on the Auction House page.Everyone
!sub buynow <#>Skip the wait and buy an auction outright at its Buy It Now price. Pauses while a voyage is underway — also available on the Auction House page.Everyone
!sub collectionLists the exclusive rare/legendary items you personally own — permanent, 1-of-1 forever.Everyone
!sub helpPrints a quick command summary in chat.Everyone
!sub howtoplayLinks this how-to-play page in chat.Everyone
Costs, cooldowns, and mission targets are set per voyage by the host and can change from stream to stream — !sub status always reflects the current voyage.
Sawpoints for entertainment purposes only — not real gambling.