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Submariner — Sea Life

How To Play Sea Life Auction Map Leaderboards Store
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Materials

Non-fish catches — treasure, junk, and crafting items
Materials
Admiralty Pearl Sextant
Admiralty Pearl Sextant
rare
26–60 SP
A pearl-inlaid sextant from a drowned command deck, still polished by impossible pressure. It is useless for cooking and excellent for making captains stare quietly at maps.
Barnacled Powder Horn
Barnacled Powder Horn
common
0–2 SP
A cracked powder horn crusted with barnacles and old black stains. Nobody wants to open it, which is the main reason it survives inspection.
Bent Boarding Nail
Bent Boarding Nail
common
0–1 SP
A crooked iron nail from a boarding plank, rusted almost past usefulness. It is proof of violence, carpentry, and poor long-term storage.
Bent Brass Rivet
Bent Brass Rivet
common
0–1 SP
A bent brass rivet with one side flattened by old pressure. It is too warped for repairs and too common to impress anyone, but it still feels heavy in the hand. Military crews keep a few around as reminders that even small fasteners decide whether a hull keeps its promises.
Bent Screen Rivet
Bent Screen Rivet
common
0–1 SP
A bent rivet still clutching a scrap of intake screen. It has survived one bad repair already and seems ready to ruin another.
Bent Spoon Lure
Bent Spoon Lure
common
0–1 SP
Bent Spoon Lures are tarnished scraps of old fishing luck, usually too warped to swim right and too sharp to toss around. Most are junk, but every so often one still catches light in a way that makes the deck go quiet.
Blackpowder Signal Coil
Blackpowder Signal Coil
uncommon
6–16 SP
A tar-black coil wrapped around a cracked signal tube. The wire still carries a warm pulse, like some distant pirate flare refuses to go out.
Bottlecap Barnacle Cluster
Bottlecap Barnacle Cluster
common
0–1 SP
Bottlecap Barnacle Clusters are exactly what nobody hoped to find: rusted caps, stubborn barnacles, and a few sharp bits of wire fused into one insulting little prize. Scrap sorters keep them only because the ocean already went to the trouble.
Brass Sextant Shard
Brass Sextant Shard
uncommon
5–15 SP
A broken arc of brass from a navigator's sextant, still etched with impossible angles. It points nowhere, but confidently.
Broken Lifeboat Cleat
Broken Lifeboat Cleat
common
0–2 SP
A cracked white-painted cleat with rope scars and chipped brass bolts. It is almost worthless, except as proof that even rescue hardware can fail.
Captain's Pearl Compass
Captain's Pearl Compass
rare
26–60 SP
An ornate compass with pearl inlay and a cracked face. The needle swings toward whatever the holder most wants, which is rarely north.
???
Undiscovered
Chitin Shard
Chitin Shard
common
4–10 SP
Chitin Shards are broken plates from larger pressure-hardened creatures, still tough enough to nick a knife and stubborn enough to jam a filter intake. Engineers shave them into patch resin or grind them into abrasive grit, though every shard seems to remember the thing it used to protect.
Coral Fragment
Coral Fragment
common
3–9 SP
Coral Fragments chip loose from mineral reefs and old growths clinging to wreckage. Most are common, but their veins hold trace metals, strange salts, and tiny records of whatever currents passed over them. A patient science crew can read more from a fragment than its SP value suggests.
Corroded Bolt Cluster
Corroded Bolt Cluster
common
0–2 SP
A fused knot of bolts, nuts, and orange-brown corrosion. Engineers keep saying one of these will be useful someday, which is how junk earns a bunk.
Cracked Cannon Tampion
Cracked Cannon Tampion
common
0–2 SP
A split wooden plug from the mouth of an old cannon. It smells of soot, salt, and the kind of silence that follows a very loud mistake.
Cracked China Saucer
Cracked China Saucer
common
0–1 SP
A cracked saucer from some forgotten table setting, worn smooth by silt and time. The gold edge still catches light, but the porcelain rings like a bad memory when tapped. It has almost no salvage value, yet historians keep fishing it out as if enough broken dishes could reconstruct a whole evening.
Cracked Compass Gimbal
Cracked Compass Gimbal
uncommon
6–16 SP
A broken brass gimbal ring around cracked glass. It cannot hold a compass steady anymore, which makes it honest about the deep.
Cracked Depth Gauge Face
Cracked Depth Gauge Face
common
0–1 SP
A cracked glass face from a depth gauge, its numbers salted almost blank. It is worthless as equipment but useful as a reminder not to trust old readings.
Cracked Depth Gauge Glass
Cracked Depth Gauge Glass
common
0–1 SP
A salt-scratched shard from an old depth gauge, too broken for instruments and too stubborn to throw away. It still catches light at odd angles, as if it remembers pressure.
Cracked Doubloon Button
Cracked Doubloon Button
common
0–2 SP
A brass coat button pretending very hard to be a coin. The crack through the skull stamp ruins the illusion, but it still clinks nicely in the salvage tray.
Cracked Filter Cap
Cracked Filter Cap
common
0–1 SP
A cracked intake cap crusted with salt and black rubber. It is barely worth hauling up, but it keeps turning up in the same places fish should.
Cracked Oxygen Ampoule
Cracked Oxygen Ampoule
uncommon
4–10 SP
Cracked Oxygen Ampoules are sealed glass capsules from obsolete emergency kits. Most are spent, a few still hiss when warmed, and every salvage clerk pretends not to flinch while pricing them.
Cracked Porthole Washer
Cracked Porthole Washer
common
0–1 SP
A warped brass washer from a porthole frame, still gripping one stubborn shard of salt-frosted glass. It is mostly trash, but engineers keep them around for shims, wagers, and bad luck jokes.
Cracked Sonar Washer
Cracked Sonar Washer
common
0–1 SP
A split metal washer from an old sonar rig, polished smooth by sand and pressure. It is not worth much, but it proves somebody else once listened here.
Cracked Spyglass Lens
Cracked Spyglass Lens
common
0–2 SP
A blue-tinted lens from a drowned spyglass, fractured into a tiny storm of reflections. It no longer sees far, but it still looks expensive in candlelight.
???
Undiscovered
Crumpled Foil Bait
Crumpled Foil Bait
common
0–1 SP
A wad of bright old foil twisted onto a scrap of line. It probably fooled a fish once, which is more than most junk can claim.
Crushed Lantern Wick
Crushed Lantern Wick
common
0–1 SP
A soot-blackened wick jammed into a dented brass cup. It has no flame left, just the memory of one more ship trying to find shore.
Dead Signal Battery
Dead Signal Battery
common
0–1 SP
A spent battery sealed by rust and brine. It will not hold charge again, but the casing is useful enough that nobody throws it back.
Driftwood Bundle
Driftwood Bundle
common
2–6 SP
Driftwood Bundles are bundles of water-blackened timber, rope, and wire caught in slow currents far below where wood has any right to be. They are not glamorous salvage, but dry enough pieces can become braces, shims, handles, or one more reason the repair bay stays busy.
Drowned Ticket Stub
Drowned Ticket Stub
common
0–1 SP
A pulped old ticket stub sealed in grime and salt, unreadable except for the shape of admission. Whatever it once promised, the sea collected first.
Echo-Copper Relay
Echo-Copper Relay
uncommon
6–16 SP
A warm copper relay that still clicks when sonar rolls through the hull. Nobody eats it, but engineers like the way it remembers a signal after the power is gone.
Empty Bilge-Tonic Bottle
Empty Bilge-Tonic Bottle
common
0–1 SP
An empty amber bottle with a chipped neck and a cap that refuses to admit defeat. It smells faintly medicinal, faintly fermented, and strongly like someone lost a bet below deck.
Empty Ration Tin
Empty Ration Tin
common
0–1 SP
A crushed ration tin with the label long gone and the dignity close behind. It rattles in the salvage bin like a tiny argument with lunch.
Frayed Boarding Rope
Frayed Boarding Rope
common
0–1 SP
A short coil of tar-stained boarding rope with one bent hook still hanging on. It looks ready for action right up until it sheds fibers all over the deck.
Frayed Copper Strand
Frayed Copper Strand
common
0–1 SP
A frayed strand of copper wire with cracked insulation and salt in the bite marks. It conducts nostalgia better than electricity.
Frayed Diving Tag
Frayed Diving Tag
common
0–3 SP
A torn identification tag from an old dive suit, its numbers scraped almost blank. It feels too personal for scrap and too ruined for history.
Frayed Mooring Twine
Frayed Mooring Twine
common
0–1 SP
A short coil of exhausted mooring twine. It smells like harbor mud and bad knots.
Frayed Net Knot
Frayed Net Knot
common
0–1 SP
A swollen knot of old net rope with a rusted hook buried in the twist. Nobody wants it, which is usually how it ends up being useful five minutes later.
Frayed Net Wad
Frayed Net Wad
common
0–0 SP
Frayed Net Wads come up heavy, dripping, and full of disappointment. They can clog a winch, foul a prop, or become emergency cordage if the crew is desperate enough to pretend the knots still have a plan.
Kelp Cluster
Kelp Cluster
common
3–8 SP
Kelp Clusters are tough knots of deep fronds and buoy bulbs harvested before they can tangle a prop or choke an intake. The best clusters are rubbery, salt-rich, and faintly conductive, useful for rations, sealant, and questionable chemistry in equal measure.
Kelp-Wrapped Bottle
Kelp-Wrapped Bottle
common
0–1 SP
A cloudy bottle cinched in dead kelp and salt-stiff twine. Whatever message it carried dissolved long ago, leaving only a hollow clink in the salvage bin.
Mildewed Bounty Tag
Mildewed Bounty Tag
common
0–1 SP
A blank copper tag too corroded to name its target. The mildew has claimed the story, leaving only a cold little trophy.
Pale Coral Resistor
Pale Coral Resistor
uncommon
6–14 SP
Pale Coral Resistors are ceramic electrical parts overgrown with chalky reef crust. Salvagers keep them because old machines love old parts, and because the coral hums softly near active circuits.
???
Undiscovered
Polished Pressure Valve
Polished Pressure Valve
uncommon
6–16 SP
A brass valve polished smooth by years of current. It still turns, which is more than can be said for most things dragged from the bottom.
Pre-Flood Command Chronometer
Pre-Flood Command Chronometer
rare
25–60 SP
An old command chronometer sealed in brass and cracked blue glass. The hands no longer keep time, but they twitch whenever the sub passes below certain ruins.
Pre-Flood Harmonic Key
Pre-Flood Harmonic Key
rare
30–60 SP
An old key cut with tuning-fork prongs instead of teeth. When tapped against the hull it answers in a chord too low to hear, opening memories before it opens any lock.
Pressure Pearl Bead
Pressure Pearl Bead
uncommon
8–16 SP
Pressure Pearl Beads form where shell, salt, and old metal are squeezed together for years in the dark. Engineers use them as smooth bearing cores, while collectors mostly enjoy pretending they did not come from a filter intake.
Pressure-Crumpled Canister
Pressure-Crumpled Canister
common
0–2 SP
A small storage canister crushed into a wrinkled metal fist by depth pressure. The cap is sealed, but the rattle inside is not promising.
Pressureglass Flake
Pressureglass Flake
uncommon
7–16 SP
Pressureglass Flakes shear from ancient viewport panels that survived depths their builders never advertised. Each shard bends light slightly wrong, which makes engineers eager and superstitious crew members quiet.
Resonant Coral Relay
Resonant Coral Relay
uncommon
6–16 SP
A coral-grown relay node that still hums when touched. Nobody knows what signal it once carried, only that nearby fish avoid the note.
Rotten Map Tube
Rotten Map Tube
common
0–1 SP
A swollen leather tube that once protected a captain's chart. Now it mostly protects mud, cork crumbs, and one very confident crab smell.
Rusted Bilge Bolt
Rusted Bilge Bolt
common
0–1 SP
A swollen rusted bolt from somewhere wet, important, and long forgotten. It has no mystery left, only weight, corrosion, and the faint comfort of spare metal.
Rusted Can Drift
Rusted Can Drift
common
0–0 SP
The Rusted Can Drift is not a fish, not a material, and barely even salvage. It is a dented can knotted in old rope, hauled up with all the ceremony of a treasure and none of the reward. The sea keeps its jokes simple.
Rusted Cutlass Hilt
Rusted Cutlass Hilt
common
0–2 SP
A broken cutlass hilt with a jagged scrap of rusted blade still attached. It has survived battles, salt, and time, only to become a disappointing common find.
Rusted Hatch Washer
Rusted Hatch Washer
common
0–1 SP
A corroded washer from some forgotten hatch assembly. It has outlived the hatch, the crew, and almost certainly its usefulness.
Salt-Ruined Rope Pulley
Salt-Ruined Rope Pulley
common
0–2 SP
A cracked pulley block wrapped in rope that has forgotten how to be rope. It once raised sails; now it raises doubts about the salvage budget.
Salt-Sealed Lunch Tin
Salt-Sealed Lunch Tin
common
0–2 SP
A small lunch tin welded shut by salt and pressure. The crew has agreed not to open it until morale gets much worse.
Saltclogged Intake Mesh
Saltclogged Intake Mesh
common
0–1 SP
A small intake mesh packed with salt, silt, and stubborn neglect. The part is cheap; the lesson is expensive.
Salted Brass Whistle
Salted Brass Whistle
uncommon
5–13 SP
A boatswain's whistle crusted with salt and still sharp enough to cut through engine noise. Nobody blows it twice unless they want company.
Salted Lockpick
Salted Lockpick
common
0–2 SP
A bent lockpick crusted with salt and bad luck. Whatever chest it failed to open is probably still down there, laughing.
Salted Marconi Coil
Salted Marconi Coil
uncommon
5–15 SP
A corroded copper wireless coil crusted with blue salt. It no longer sends messages, but it still makes nearby instruments nervous.
Saltpacked Fuse Stub
Saltpacked Fuse Stub
common
0–1 SP
A dead ceramic fuse sealed at both ends by salt crystals and old panic. It will not power anything again, but it makes a satisfying clink in the salvage bin.
Saltsealed Pressure Valve
Saltsealed Pressure Valve
uncommon
6–16 SP
A compact pressure valve locked shut by salt and stubborn engineering. Salvage crews prize the intact seal, even when the valve refuses to explain where it came from.
Saltworn Astral Sextant
Saltworn Astral Sextant
rare
24–60 SP
An ornate sextant scarred by salt and pressure. Its mirrors still catch impossible points of light even when the sky is miles above.
Signal Flare Flint
Signal Flare Flint
uncommon
6–16 SP
A jagged flint mounted in a brass striker cradle. Scraped hard enough, it spits orange sparks that look like distress signals from a drowned deck.
Silt-Choked Valve Cap
Silt-Choked Valve Cap
common
0–2 SP
A threaded valve cap packed with dense gray silt. Engineers keep them around because a useless cap today can become a desperate fix tomorrow.
Snapped Lure Hook
Snapped Lure Hook
common
0–1 SP
A broken fishing hook still wearing a strip of fake shimmer. Something bit hard enough to take the rest, and the crew is happier not knowing what.
Soaked Ticket Stub
Soaked Ticket Stub
common
0–0 SP
A waterlogged ticket stub with all ink washed into a gray blur. No name remains, no berth, no destination, only the shape of permission to be somewhere. It is worthless as salvage and uncomfortably valuable as a question.
Soggy Menu Card
Soggy Menu Card
common
0–0 SP
A blank, water-swollen menu card with its ink surrendered to the Atlantic. The border remains, which somehow makes the missing meal feel louder.
Soggy Ransom Note
Soggy Ransom Note
common
0–1 SP
A soaked scrap of once-threatening paperwork, now reduced to stains and rope. Whatever demand it carried has been thoroughly negotiated by seawater.
Sonar Scrap Coil
Sonar Scrap Coil
uncommon
5–12 SP
Sonar Scrap Coils are loops of insulated receiver wire torn from old listening rigs. They no longer hear much, but they sell well to anyone rebuilding instruments from yesterday's wreckage.
Spent Flintlock Pan
Spent Flintlock Pan
common
0–2 SP
A scorched firing-pan fragment from a pistol that lost its argument with the ocean. It still smells faintly of powder when scraped.
Splintered Gauge Needle
Splintered Gauge Needle
common
0–1 SP
A snapped brass needle from some forgotten pressure gauge. It still points at something, though nobody trusts what.
Splintered Jolly Roger
Splintered Jolly Roger
common
0–1 SP
A shredded black flag still tied to a splinter of mastwood. It has the confidence of treasure and the resale value of laundry dragged through a reef.
Splintered Oarlock
Splintered Oarlock
common
0–2 SP
A snapped oarlock bound in cracked brass and frayed rope. It is not worth much, but it does prove somebody once rowed away in a hurry.
Split Rubber Gasket
Split Rubber Gasket
common
0–1 SP
A torn rubber gasket crusted with salt and bad timing. It is not worth much, but any engineer who throws one away has never needed a patch at depth.
Static-Chewed Cable End
Static-Chewed Cable End
common
0–3 SP
A severed cable end with frayed copper hairs and old scorch marks. It smells like dead current when cracked open.
Sunken Captain's Medallion
Sunken Captain's Medallion
rare
24–60 SP
An ornate medallion tangled in a broken chain, heavy with pearls and old command. The captain who wore it is gone, but the weight of orders remains.
Tarnished Cabin Key
Tarnished Cabin Key
common
0–1 SP
A bent brass cabin key with no readable number left. It opens nothing now, but it still feels like a small permission the sea refused to return.
Tarred Sail Scrap
Tarred Sail Scrap
common
0–1 SP
A ragged triangle of sailcloth stiff with tar and brine. It once caught wind; now it catches on everything in the salvage bag.
Tideworn Copper Rivet
Tideworn Copper Rivet
uncommon
4–11 SP
Tideworn Copper Rivets come loose from wreck hulls after decades of salt and pressure. They are small, stubborn pieces of history, still greenless-bright where the sea failed to finish the job.
Tideworn Navigation Gear
Tideworn Navigation Gear
uncommon
5–15 SP
A corroded brass gear from an old navigation instrument, ringed with patina and salt crystals. It still turns, but only toward trouble.
Torn Canvas Filter
Torn Canvas Filter
common
0–1 SP
A ragged canvas filter ringed with salt and old oil. It is not worth much, but engineers keep these scraps around for patches, plugs, and bad ideas that somehow work.
Torn Oilcloth Scrap
Torn Oilcloth Scrap
common
0–1 SP
A ragged scrap of waterproof oilcloth, blackened at the edges and stiff with salt. It may have wrapped tools, maps, or lunch; the sea kept the secret.
Tuning Fork Relay
Tuning Fork Relay
uncommon
6–16 SP
A brass relay shaped like a tuning fork, still humming after years under pressure. It is not edible, but it can make dead wiring remember a note.
Vibration-Damped Oarlock
Vibration-Damped Oarlock
uncommon
5–14 SP
A rubber-brass oarlock from a silent-running skiff, still faintly humming after every sonar ping. Mechanics prize the damped collar for anything that needs to hold steady without singing back to the dark.
Warm Copper Resonator
Warm Copper Resonator
uncommon
5–14 SP
A copper coil housing that hums gently after being pulled from the water. It is not edible, but it can still carry rhythm through a voyage system.
Warped Cask Hoop
Warped Cask Hoop
common
0–1 SP
A rusted hoop from a barrel that gave up long ago. It smells faintly of brine, old rum, and somebody else's terrible docking decision.
Worm-Eaten Deck Peg
Worm-Eaten Deck Peg
common
0–1 SP
A tarry stump of shipwood drilled through by hungry worms and history. It is useful only as proof that the sea eventually repossesses everything.
Worn Brass Grommet
Worn Brass Grommet
common
0–2 SP
A rubbed-down brass grommet from canvas, suit, or tarp. Its edges are smooth from years of being dragged where cloth should never go.
Discovered through !sub fish during live streams.