Your Aquarium tank now shows a Morning/Afternoon/Evening/Night label that updates live with the day/night lighting.
v1.0.403
8/1/2026
Reworked what the House building actually does — it now expands your Display Case room for owned items instead of your Aquarium's fish capacity.
v1.0.404
8/1/2026
Sea Life is now split into three focused pages — Exotic Creatures, Fish, and Materials — each linking to the others. Also refined how the House's Display Case counts item slots.
New minigame: FishSnake — roam a grid eating smaller fish to grow your tail, but don't bite your own tail or hit a wall. Unlocks at House level 1; still in private testing for now.
v1.0.407
8/1/2026
Internal tooling improvements for the team.
v1.0.408
8/1/2026
FishSnake is now fully open to everyone — no more admin-only restriction, just unlock it with Fishcade building level 1.
The FishSnake card on the Fishcade hub now blurs out entirely while it's locked, so you can't peek at what the game is until you've actually unlocked it.
Fishotron's scoring and wave patterns got a full rework — rescues now score more the more you chain them, and wave-clear moments get a flashy color-wipe celebration.
Fixed a Fishotron bug where touching a hook ended your run instantly instead of just costing a life. Also added a bonus extra life at high scores and bigger explosion effects.
Fishotron got a big polish pass: dramatic explosion sequences on every life lost, lives now shown as your own fish icons, giant particle bursts on tough kills, and a new Brain enemy that turns rescued people into attackers.
Fishotron is now a real Fishcade minigame — unlocked once your building reaches level 1, purchasable for a one-time fee, and it now has its own leaderboard.
Cleaned up Submariner's navigation with dropdown menus, grouping related pages like Aquarium/Submit Creature and Inventory/Buildings together, plus a new Games dropdown pointing to Fishcade.
Stream alerts can now have multiple images or videos attached, with one picked at random each time they fire — more variety on screen.
v1.0.365
7/31/2026
New Class Slots system: every player gets 5 permanent slots, one per class, to hold an owned fish and start earning spec-tree points by feeding it.
v1.0.366
7/31/2026
Behind-the-scenes maintenance — nothing changed for you.
v1.0.367
7/31/2026
Military and Navigation now have full Spec Trees — spend points earned from leveling your slotted fish on real combat and steering perks.
v1.0.368
7/31/2026
Science and Cook now have full Spec Trees — boost your bioheal, repair, bake value, and even your feed XP with points earned through play.
v1.0.369
7/31/2026
Historian now has a full Spec Tree — extra Aquarium and Storage capacity, a private per-voyage notes log, and a node that grants you an extra class slot of your choice.
v1.0.370
7/31/2026
Respec is now also blocked while a voyage is underway, closing off a way to optimize your build mid-fight and revert right after.
v1.0.371
7/31/2026
Each class now unlocks fish rarity tiers at its own pace instead of one shared curve — some classes ramp faster, others slower, matching how each one actually plays.
v1.0.372
7/31/2026
Boarding Passes on the Inventory page now stack like a real deck of tickets you can flip through, with the most recent one on top.
v1.0.373
7/31/2026
Your Aquarium fish cards now show a color-coded class badge alongside their rarity, and every creature's class now actually reflects its name and theme.
v1.0.374
7/31/2026
Renaming your Aquarium fish is now a quick click-to-edit right on the card, and slotted fish now sort to the front with a colored outline showing off their class.
v1.0.375
7/31/2026
Fixed a couple of Aquarium display bugs — the rename form popping open unexpectedly, and cleaned up how unlock requirements are shown on your fish cards.
v1.0.376
7/31/2026
Feeding your Aquarium fish now pays out XP gradually over 24 hours instead of all at once, with a live countdown showing how much is left to arrive.
v1.0.357
7/30/2026
Fixed !rate/!listen's bonus Aquarium XP occasionally rolling even when no Submariner voyage was active.
v1.0.358
7/30/2026
A genuine !rate or !listen in chat now also earns the normal chat SawPoints, same as any regular message would.
v1.0.359
7/30/2026
Fixed a nagging bug that kept silently blanking out stream alerts on restart, including Super Skip Line — alerts should stay configured the way you set them now.
v1.0.360
7/30/2026
Added the Super Skip Line commands to the public Chat Commands reference page, where they'd been missing.
Behind-the-scenes diagnostic logging to investigate a mobile access-code issue — nothing changed for you.
v1.0.356
7/29/2026
Reworked how the crew's repair materials get minted — the boarded crew now prepares raw materials, and only the song's verified artist can actually bank them via !sub songinfo.
v1.0.355
7/28/2026 at 5:15 PM
Behind-the-scenes maintenance — nothing changed for you.
v1.0.354
7/28/2026 at 5:00 PM
Fixed a crash on the Profile page affecting some VIP subscribers.
v1.0.353
7/28/2026 at 4:30 PM
Predictions descriptions now turn URLs into clickable links, and fixed the teaser image cropping oddly.
New game: Predictions! Wager SawPoints on how a posed question will turn out — all bets pool together, and winners split the losers' pool proportionally.
Fixed the ocean-picker on the new Create Creature submission form, which was wired to the wrong list of oceans.
v1.0.349
7/28/2026 at 3:00 PM
New: pitch your own sea creature idea! Anyone who's crewed a voyage can now submit a name, description, and reference images for a chance to see it added to the game.
v1.0.348
7/28/2026 at 2:00 PM
New !sub songinfo ("Artist Says") lets the verified artist of a playing song mint bonus repair materials, and !sub passive components gives the whole crew a way to prep materials between songs.
v1.0.347
7/28/2026 at 1:30 PM
Tracked down and fixed the real cause of alerts occasionally showing a blank event type.
v1.0.346
7/28/2026 at 1:15 PM
Internal tooling improvements for the team.
v1.0.345
7/28/2026 at 1:00 PM
Internal tooling improvements for the team.
v1.0.344
7/28/2026 at 12:40 PM
Fixed a rare bug where a player's Bonus SP balance could briefly show as negative during near-simultaneous spending.