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Everything we've shipped for AI Kills Band, in plain English
1,142
Updates Shipped
315
Updates This Month
1,142
Updates This Year
134
Songs Released
79
Pages On The Site
37
Playable Games
v1.0.600
Behind-the-scenes update to support the new second Twitch channel (playgamesmoredotcom) sharing the Sawpoints economy — admin/mod pages can now tell which channel an event or point award came from.
v1.0.599
Fixed Space Keno's Autoplay silently stalling if you tabbed away or minimized the window mid-session -- it now keeps going in the background instead of freezing until you come back.
v1.0.598
Space Keno's new Match Accuracy table now shows both the percentage AND the classic "1 in X" odds format together, so you get both views at once. Also fixed a link inside the Stats panel that was hard to read against the dark background.
v1.0.597
Space Keno's Stats panel now shows a Match Accuracy table -- how often you're actually hitting each number of matches, compared to the real math odds for your pick count -- plus an optional "Save Session" so you can keep a run's numbers on the History page. Also added a Card Tier Guide to the Rewards Desk showing every Player's Card tier's color and threshold.
v1.0.596
Space Keno's rules bar got a small cleanup: clearer wording, BSP now shown in the same purple used sitewide, and an explicit "not real gambling" note. Also fixed the win banner getting clipped when you land an Alien Bonus.
v1.0.595
!spr qdelay and !spr qpos now work inside the VIP queue too -- if you are in the VIP line, they will say 'VIP Queue position #X' so you know you are not in the regular active queue.
v1.0.594
Fixed !spr qdelay and !spr qpos so they give you an accurate answer if you are in the dungeon or the VIP queue, instead of just saying you are not in the queue at all -- dungeon now tells you to roll !spr rolltd to get out.
v1.0.593
Fixed !spr qdelay so it tells you the truth when you ask to move down further than the queue allows -- it now says how many spots were actually available instead of claiming the full move happened.
v1.0.592
New: !spr qpos (or !qpos) lets you check your own current song title and position in the Thursawday queue for 3 SP -- add a name to check someone else's spot. Broadcaster and mods can use it free.
v1.0.591
Fixed the !spr qdelay redeem so its on-stream alert graphic actually plays when you use it. Also sped up our Bot Alerts admin tools behind the scenes.
v1.0.589
Fixed a bug where !spr qdelay (move your own spot down the Thursawday queue) was failing every time instead of moving your spot -- it now works correctly.
v1.0.588
New: !spr qdelay lets you push your own spot in the Thursawday queue down a few places (or all the way to the bottom) for 33 SP -- 30 SP if you're a Subscriber or VIP.
v1.0.587
!spr roadtrip is now !a roadtrip, and it's cheaper: 6.5 SP for everyone, 5.5 SP for Subscribers and VIP.
v1.0.586
Prize Wheel: brought back the prize text on each wedge (now bold, and correctly on the right wedge this time), so you can see all the possible prizes while it spins.
v1.0.585
Prize Wheel fix: the label was sometimes showing a different prize than what the wheel actually landed on -- now shows one clear, always-accurate label centered on the wheel. Skip the Line now stands out in red with a gold outline.
v1.0.584
Prize Wheel overlay tune-up: doubled in size for a proper full-screen look, bigger prize text, and a fish now points at your win instead of a plain wedge.
v1.0.583
New in Submariner: the Prize Wheel! Songs now have a small chance to spin up a bonus wheel on stream -- land Action Points, food, Sawpoints, or the rare Skip the Line prize. The credited artist (if they're playing along) and a random active crew member both win whatever it lands on. Also fixed: Space Keno now reveals your win before updating your balance, so the numbers don't spoil the surprise.
v1.0.582
!sub tank now shows your top 5 fish (best rarity/level first) instead of your 3 most recently fed, and always links the Aquarium page for your full collection.
v1.0.581
Fixed a documentation gap: the How To Play page now explains !sub steer left/right (it was added a bit ago but never made it into the instructions) -- a separate vote from deeper/shallower that uncovers more nodes at your current depth instead of moving you.
v1.0.580
New: each voyage's log page now lists the real AP/SP cost of every !sub command for that specific voyage -- these can change voyage to voyage, so now you can check exactly what things cost without guessing.
v1.0.579
Fixed voyage numbering -- Submariner voyages now have a clean, friendly voyage number (1, 2, 3...) that's what shows in the voyage log URL, separate from internal database bookkeeping. Also, the admin New Voyage form now highlights the Military/Science/Navigation mission targets and their base action costs so they're easy to spot while setting one up.
v1.0.578
New: each Submariner class (Military, Science, Navigation, Historian, Cook) now has its own basic how-to page -- what it does, its main commands, how to level it up, and how to slot a matching fish -- without spoiling the deeper details. Find them by clicking a class name on the main How To Play page, or with !sub howtoplay <class> in chat.
v1.0.577
Behind-the-scenes fix sweep: several Submariner timers were quietly running about 7 hours off due to a server/database clock mismatch. This mainly affected things staying "stuck" longer than they should -- !sub timeout was expiring almost instantly instead of lasting, buildings could look done right away, and a few cooldowns and sale windows were timed wrong. All of it should now behave as originally intended.
v1.0.576
New: !sub steer left and !sub steer right let the crew explore for more nodes without changing depth, plus a new Depth Map page (Voyage Log -> Depth Map) showing everything uncovered so far and where the sub currently is. Also fixed a bug where several voyage-action cooldowns (steer, fish, hunt, and more) were staying locked way longer than they should have, and fixed the admin hull-repair panel not reflecting manual hull adjustments.
v1.0.575
New: Auto Dock Repair. The sub now heals itself over time while docked between voyages, and you can visit the Buildings page to see the sub itself and join the repair crew to speed things up -- each helper cuts the repair time by 5%, and you'll earn Navigation XP for every hour you pitch in. Building and repairing are one or the other, not both at once.
v1.0.574
Trivia results, split in two: !trivia me shows your own last answer, and !trivia results now shows a recap of the last round for everyone (correct answer + top winners). Also gave the trivia question its own green-highlighted line in chat and on the website so it's easier to spot.
v1.0.573
Trivia tweaks: the broadcaster can now spawn a new round any time without waiting on the 15-minute cooldown, and checking your own results is now a free !trivia results command instead of !spr trivia results.
v1.0.572
Real fix this time: !spr entryvid [name] now actually finds and plays existing entry videos — it was checking the wrong data the whole time and never matched anyone.
v1.0.571
Fixed a confusing message on !spr entryvid — it no longer tells you to order one when you may have already ordered one.
v1.0.570
Trivia answers are now a fair guess for everyone: no more instant right/wrong reply that could tip off the answer by elimination. Results post automatically when the round ends (top 5 winners), or check your own outcome any time with !spr trivia results.
v1.0.569
Trivia is now faster to play: no more !spr answer command — just type the number (1-5) by itself in chat to answer.
v1.0.568
Fixed a timing bug in the brand-new Trivia game that could leave rounds stuck open and the spawn cooldown jammed. Caught in testing before any real games were affected.
v1.0.567
New: !spr trivia — spawn an AI-generated trivia question in chat with a real Sawpoints prize pool. Answer fast with !spr answer <1-5> — the prize shrinks the longer nobody gets it right, and the fastest correct answers split the pot. Stats and leaderboards at /games/trivia.
v1.0.566
Military gets two new commands: !sub weaponsmith and !sub armorsmith strip sunken shipwrecks for parts (watch out for guard creatures). Bank enough parts and assemble a real weapon or armor upgrade for the rest of the voyage.
How To Play →
v1.0.565
Fixed a boss-fight payout bug where only one crew member ended up with the SP even when several people landed hits. Also new: the player with the killing blow now banks a 40% bonus and keeps the trophy, while everyone else who dealt damage splits the rest.
How To Play →
v1.0.564
New Navigation minigame: !sub mining pulls ore, silver, gold, and diamond from the sea floor (watch out for creatures guarding the good stuff), !sub survey scouts ahead, and !sub cashin trades your minerals for SP whenever you want.
How To Play →
v1.0.563
A rare fish/item that doesn't sell now gets one more 7-day shot on the Auction House before it disappears — watch for the 'Last Chance' tag. Legendary items only ever get one listing, ever.
Visit the Auction House →
v1.0.559
Auction House update: rare and legendary fish now carry a reserve price — if bidding doesn't clear it, the lot goes unsold and your SP is refunded. Legendary items can only be won by bid, no more skip-the-line buyout. Buy It Now prices are up across the board.
Visit the Auction House →
v1.0.558
Auction House fish cards now show which class they belong to (Military, Science, Navigation, Historian, Cook), so you know how to slot them the moment you win.
Visit the Auction House →
v1.0.557
Quick fix: the instant-feed update from the last push wasn't actually feeding your fish. Feeding is back to working correctly, still without the page reload.
v1.0.556
The Auction House now tucks your bid history away by default (with paging so it never turns into a huge scroll), and feeding a fish in the Aquarium updates instantly without reloading the page.
Visit the Auction House →
v1.0.555
Fixed a bug hiding rare fish from the Auction House — 8 rare catches from the last voyage were sitting there the whole time with nobody able to bid. They now show up with a fresh 7-day bidding window.
Visit the Auction House →
v1.0.554
Refreshed the video at the top of the homepage with a new venue promo clip.
See it →
v1.0.553
Behind-the-scenes follow-up to the !spr gift fix -- SawBot can now show exactly how much regular SP and Bonus SP a gift actually split into.
v1.0.552
!spr gift is back to splitting proportionally between your regular SP and Bonus SP based on your own balance -- matching how it's always been described on our Terms of Service and Pay It Forward page.
Pay It Forward →
v1.0.550
New Fishcade arcade game: Fishman, a Pac-Man-style maze chomper! Guide one of your own Aquarium fish through the reef, gobbling pellets while dodging four other fish from your own tank. Grab a glowing power pellet to turn them blue and eat them back for bonus points. Unlocks at Fishcade level 3, then a one-time 2,222 SP purchase from the Store -- free to play after that, with a daily XP bonus and a leaderboard.
Play Fishcade →
v1.0.551
The Playable Games count at the top of this page now counts everything you can actually play — the main lineup, every Fishcade minigame, and the Playtester Area builds.
Browse all games →
v1.0.549
The Fishcade hub now shows a level-progress meter (0-10) for your Fishcade building, with a hashmark for every level and a flag marking the level-10 goal.
View Fishcade →
v1.0.548
New minigame: Fish Throw! Slingshot one of your fish across a frozen river at the Fishcade (unlocks at Fishcade level 2) -- pull back and time your release for the perfect arc, then watch it bounce or skid to a stop. 5 throws per round, climb the levels, and chase the leaderboard.
v1.0.547
Fixed a bug where approving a player's fish/creature submission in the admin panel could leave the new catalog entry without its picture, even though the player had submitted one. The Gilded Rind-Guard now shows its art correctly, and this can't happen again going forward.